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Development Team
Up Front: Derek Johnson
(Artist).
1st Row (left to right): Dennis Presnell
(Artist), Scott Everts (Artist), Tim Donley (Lead
Artist), Jason Suinn (Technical Designer), Chris
Avellone (Lead Designer), Ken Lee (Project Director),
Feargus Urquhart (BIS Director), Colin McComb
(Designer/Writer).
2nd Row: Yuki Furumi (Programmer, back
a bit), Jake Devore (Scriptor), Adam Heine (Scriptor),
Scott Warner (Designer), Kris Giampa, Damien Evans,
Brian Menze (Artist), Dan Spitzley (Lead Programmer).
Back Row: Kihan Pak, Fred Hatch (Voice
overs and Localizations), John Deily (Designer),
Dave Hendee (Technical Designer), Dave Maldanado
(Designer), Rob Holloway (Programmer), Eric Campanella
(Artist), Jim Gardner (Programmer).
Not shown: Chris Jones (Artist), Aaron
Meyers (Artist), Nick Kesting (Scriptor), Charles
Deenen (Audio Director), Greg "Big Tuna"
Peterson (Marketing Head), Greg Bauman (Marketing),
Chris Border (Voice overs), Gloria (Sound), Ann
Scibelli (Monster Sounds), Dave Farmer (Spell
Sounds), Al Nelson (Sound), Shannon Miller (Sound),
Guido Henkel (initial Project Director).
System Requirements
Here are the system requirements of the game,
quite low actually:
Minimum |
Recommended |
- Pentium 200MHz with MMX
- Windows® 95/98 with DirectX 6.0
or higher
- 32MB of RAM
- DirectX certified sound and video card
- 4MB SVGA video card
- 650MB of free hard drive space
- 8x CD-ROM or faster
- 100% Microsoft compatible mouse
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- Pentium 266MHz with MMX
- Windows® 95/98 with DirectX 6.0
or higher
- 64MB of RAM
- DirectX certified sound and video card
- 4MB SVGA video card
- 800MB of free hard drive space
- 12x CD-ROM or faster
- 100% Microsoft compatible mouse
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Similar Games
Similar Games? To be honest, only Ultima VII could
be similar to this game, but only close. But, you
may be interested in these games which have received
high ratings. Common feature is, they use the Bioware
Engine.
- Baldur's Gate I
- Baldur's Gate II (Very high score at GameSpot)
- Icewind Dale
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