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Origin's Forge of Virtue Walkthrough:
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Ultima VII
Forge of Virtue
Walkthrough
INTRODUCTION
You should see the screen shake upon running the game with Forge
of Virtue installed. A party member will interject that Lord British
may know the cause of the tremors. Solve the Trinsic murder, if
necessary. Travel to Britain and speak with Lord British. He will
tell you of the Isle of Fire, home of Exodus, and that he erected
three Shrines to the Principles there, and that these shrines were
only to be used by an Avatar. Get the equipment Lord British has
put aside for you, if necessary. Lord British will also give you
a ship, the Golden Ankh, which is anchored in Vesper. Travel to
Vesper. Board the Golden Ankh and sail due south of Vesper until
you run into mountains. Follow the shoreline until you can sail
north between two peaks. You should come to a beach. This is the
only place on the Isle of Fire that you may disembark. Do so, and
go north into the ruined castle.
THE ISLE OF FIRE
Go into the northwest corner of the castle. There you should meet
Erethian, the blind mage. Talk to him. Nice guy, isn't he? Read
every book and scroll in Erethian's room to learn about Exodus,
the evil entity that once controlled this Isle, and the Dark Core
that was the source of his power. Pick up the Scroll of Infinity
(the scroll is a fun read if you are a programmer). Go into the
northeast corner of the castle and examine the Dark Core ( a tall
black cylinder). Examine the mirror, and talk to the demon Arcadian
who is trapped inside. Agree to help Arcadian. Go into the north
hall of the castle.
THE TEST OF TRUTH
Talk to the center statue (it should look like a wise old man).
Agree to take the statue's test. You will be teleported to a small
room with two plaques on the west wall. Go south through the illusion
wall. The passage will bend west and come out into a large room
with a dead body in the center. Do not touch or walk over the body
or you will be struck by lightning from the four corners of the
room. Go west out of the room. In the hall you should find a hood
on the floor. Stand on the hood and walk north through the illusion
wall. The passage will bend east, then north and come out at a small
room. Flip the switch to lower the door. Walk into the next room
and pick up the real Talisman of Truth (black semi-circle with a
blue ribbon). You will be teleported back to the main hall and your
Intelligence and Magic stats will be raised to thirty each. The
statue will tell you that the Psyche of Exodus is attempting to
return to the Core.
THE TEST OF LOVE
Talk to the left statue (it should look like a beautiful woman).
Return to Erethian's room and double-click on the east wall of the
northeast corner. A secret door will open. Go through it and walk
into the moongate. You will emerge in a small glade ringed by mountains.
Pick up the bucket next to the well. Walk southwest to the hut.
Go inside the hut and read all the books. To the west of the hut
is a mine shaft that contains several powderkegs and a pick, none
of which is necessary. Go east to the sandy part of the island.
There you should meet Bollux, a sentient stone golem, and his brother
Adjhar, who lies broken on the ground. Talk to Bollux and agree
to help Adjhar. Bollux will give you the book The Stone of Castambre.
Read it. A scroll (the Vas Flam Uus scroll) will fall out, make
sure you pick it up right away. Go north of the sandy area to another
mine shaft. As soon as you enter, turn east. At the first opportunity,
turn south. You should emerge into a small open patch of ground.
Pick up the pick lying there (and the backpack, if you need it)
and step into the center of the patch. You will be teleported. Go
south down the hallway, then west, then south. You will emerge at
the Stone of Castambre (believe me, you can't miss it). Put the
bucket on the ground next to the south face of the stone. Open your
character sheet. Put the pick in your hand and double-click on it.
The character sheet will disappear. Click on the tree growing out
of the stone and the bucket should fill with blood. Pick up the
bucket and return to the Golems. Use the bucket of blood on each
of the five stones surrounding Adjhar. Read the Vas Flam Uus scroll.
A party member will interject that a "heart" stone is
still needed. Bollux will pull his own out, drop it on Adjhar's
body, and fall over dead. Open Adjhar's inventory (double-click
on him). Put the stone into his inventory. Read the Vas Flam Uus
scroll (make sure none of your party members are standing on the
rocks). Lightning will strike the five rocks, and they will catch
on fire. Adjhar will return to life. Talk to Adjhar and tell him
what happened (say "sacrifice"). Adjhar will ask you for
the book The Stone of Castambre. Give it to him. He will then tell
you that Bollux' sacrifice, though extremely noble, was unnecessary.
He will send you back to the stone to collect a heart for Bollux,
as well as more blood. Return to the Stone and place the bucket
as before. Put the pick in your hand and double-click on it as before.
Click on the stone to cut a new heart. Double-click on the pick
again and click on the tree to collect more blood. You will see
the tree die. Return to the sandy area and perform the ritual again,
putting the heart into Bollux' inventory and the blood on the rocks.
Read the scroll. Bollux should return to life. Talk to Adjhar. He
will thank you. Ask him about the Talisman of Love and he will give
it to you. It's a black semi-circle with a yellow ribbon. When you
have it you will be teleported back to the Isle of Fire. The statue
will congratulate you and raise your Dexterity and Combat stats
to thirty, and then tell you that Exodus will soon threaten Britannia
again.
THE TEST OF COURAGE.
Talk to the right statue (it should look like a fierce warrior
in a greathelm). Return to the room with the Dark Core in it, go
through the passage to the northwest, and go through the moongate.
Go south out of the room you appear in. Pick the first gate you
come to (there is no key to it). Go south, the passage will turn
east, and you will come into a grotesque room full of skeletons
and headlesses. In the center is a mage that is about to summon
a liche. Let him summon it, then kill him and everything else in
the room except the liche. It can't get to you, and you don't want
to mess with it anyway. Open the mage's inventory and get his key
(he WILL NOT have the key on him if he didn't summon the liche).
The key opens the gate to the east, which is guarded by two stone
golems. Fight them, or run through the gate and lock it behind you.
The passage will turn north, and then come to a four-way passage.
You will notice that the west passage is blocked by two stone walls.
Go north. The passage will turn west. Kill the dread spiders and
flip the lever at the end of the passage. Return to the four-way
junction. Go east. The passage will turn north. Kill the giant scorpions
and flip the lever at the end of the passage. Return to the four-way
junction. The west passage is now clear. Go west. This is a good
place to save your game. The passage will turn north. There will
be two side passages, a lower one to the west and a higher one to
the east, and a door at the end, which happens to be locked. Go
into the west passage. The passage will turn north, a door will
drop as you approach, and you will walk into a room with a crystal
ball. Look into the crystal ball and note where you see the glass
sword. Return to the north hallway. Go into the east passage. Did
I forget to mention that this is a dragon's lair? Run past the dragon,
open the chest and get the glass sword. Do NOT use the glass sword
on the dragon unless you have another one! Return to the west passage
and put the glass sword on the floor just where you saw it in the
crystal ball. The crystal ball will turn into a key. Use the key
on the door at the north end of the hall. If you did not kill the
dragon, use the key to lock the door behind you. Go north, then
east through the doorway. Go north in the inner hall and you should
come to a small room with a magic helm on a pedestal. Get it, then
head south. Kill or evade the stone golem and follow the passage
as it turns east. Double doors will drop as you approach, and you
will have to deal with another golem. Once past the doors, go south.
The passage will turn east, and you should run into slimes, gremlins,
and rats. As the passage turns north again, you should run into
a gazer. Kill it, then go through the doorway to the west. Go north
from the doorway to another small room, this time with a normal
helm on a pedestal. Get the normal helm, and leave the magic helm
on the pedestal. Return to where you got the magic helm and put
the normal helm on the pedestal. You should hear grinding noises.
Go south, then west through the doorway. Go north and you should
run into a family of trolls with their cyclops buddy. Let them have
it, then head east. You should see where the doors were that you
dropped by swapping the helms. Go north through the doorway. Did
I fail to mention that you just stepped into another dragon's lair?
I've GOT to start remembering to tell you these things. Talk to
the dragon Dracothraxus, and he will tell you that you cannot kill
him, for he has been made immortal by the Keeper of the Test of
Courage. Defeat Dracothraxus in combat; do NOT use any magic on
him. A glass sword is your best bet. Once you've done it, he will
tell you that you have merely bested, not truly defeated him, and
that you will not pass the test until you find a way to kill him.
He will offer you a present for besting him. Accept it. Go back
the way you came into the dungeon, and leave through the moongate
in the first room.
THE BLACK SWORD
Talk to Erethian about Dracothraxus. In the course of the conversation,
he will mention that one of his hobbies was attempting to create
a powerful sword made of pure blackrock. He will not mention this
sword if you defeated Dracothraxus with magic. Agree to continue
his work. He will teleport both of you into the center of the south
hall, and, after a few mishaps, create blacksmith tools for you
to use to forge the sword. Use the bucket on the well and then on
the trough three times to fill the trough. Put the hammer in your
hand. Place the sword blank for the black sword (it should be a
mottled gray all down its length) on the center of the forge, and
use the bellows continuously until the center of the sword is almost
white. Quickly move the sword to the anvil and use the hammer on
it. Continue heating the sword on the forge and then hammering it
on the anvil until the Avatar remarks that the blade is as well-worked
as it can be, but that it is still too heavy to be used as a melee
weapon. Use the blade on the water trough to cool it. It should
now be an even gray, fading into black at the hilt. Talk to Erethian
again, and he will tell you that a powerful magic force could make
the blade into a workable weapon. Mention the gem you got from Dracothraxus
and he will tell you that it is a portable demon prison, and that
using the power of Arcadian might indeed fix the weapon. Return
to Arcadian's mirror and talk to him. He will see the gem and beg
you to free him. Put the gem in your hand and use it on the mirror.
Arcadian will be freed, and begin to gloat that he will soon kill
Lord British and rule Britannia. Then the gem will trap him. Hold
the gem in one hand and the sword in the other. Talk to the gem
and say "bind". Arcadian will bind the gem to the sword
and the Black Sword will be created. Return to the Courage dungeon
and go back to Dracothraxus' lair. Talk to the Sword and say "powers"
and "death". Click on Dracothraxus. After a short conversation
Dracothraxus will die. Walk north through the now-open door. Ignore
the golems and take the Talisman of Courage (black semi-circle with
a red ribbon). You will be teleported out of the dungeon and the
statue will raise your Strength and Hitpoint stats to thirty each.
The statue will then tell you of the need for the Talisman of Infinity.
THE TALISMAN OF INFINITY
Talk to Erethian about the Talisman of Infinity. He will tell you
what he knows and that more information can be found in the Scroll
of Infinity. Give him the scroll. He will begin to tell you what
it says, then stop when he sees what the Talisman will be used for.
He won't talk to you again. Fortunately, Arcadian knows a little
more about how to make the Talisman, including the fact that it
requires the two lenses used to view the Codex. Return to Britain
by ship or with the moonstone. The lenses should be in the Royal
museum, just south of the Conservatory. Take them. Return to the
Isle of Fire by boat or by using the Black Sword's "Return"
power. Go to the Dark Core room. Place the three Talismans that
you have on the Dark Core so that they make a three-quarter circle
with the missing quarter at the top. Place the lenses on the right
and left side so that they are one space sway from the core. The
best way to do this is to place them right next to the Core, then
move them one space away. If everything is in place, the Talisman
of Infinity will appear automatically. It should be silver with
a white ribbon. Before you can pick it up, Erethian will teleport
in. He will attempt to destroy the Talisman of Infinity, miscast
his spell badly, and end up destroying the Dark Core, all four Talismans,
and himself.
AND LAST
Return to Britain and speak with Lord British. He will tell you
that Exodus has fully passed from the world, and reward you by raising
your Strength and Hitpoints to sixty each. The Forge of Virtue is
now complete.
NOTES
1. In the Test of Love, there is a hidden lever just above the
Stone of Castambre. Keep clicking just above the stone until you
see the Avatar walk over and bend down. Go north into the hall,
then east. There should be a new south passage. Walk into it to
find a Death Scythe, a Firedoom Staff, and a dead body with nine
Glass Swords on it. These are invaluable in the Courage Dungeon.
2. In the mage's room in the Courage Dungeon, one body in the southeast
corner has Magic Armor and a Magic Gorget on it. A body in the southwest
corner has Magic Gauntlets. The door just north of the dragon's
lair has a barrel behind it with food in it.
3. The spell Erethian attempts to use to destroy the Talisman of
Infinity translates as "Great Negation of Magic Matter".
A common name for it would probably be Destroy Artifact.
4. The Black Sword is the first weapon in the Ultima series that
is intentionally capable of killing Lord British. You should try
it once, just to read Lord British's will.
5. The Black Sword's full powers:
5. It is the strongest melee weapon in the game.
6. It can cast Explosion anywhere in the room at no cost to you.
7. Arcadian can replenish your Magic Points at almost any time.
8. It can kill very powerful beings at once using the Death power.
Its drawbacks:
It must be charged by killing, so the sword forces you to kill
even when you don't really have to. Its Death power has a limited
range, which means you have to get very close to a very powerful
monster to use it.
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