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Serpent Isle Tips Source: Here

Random Serpent Isle Tips
Making Play Easier
- Sort contents of backpacks. Have the strongest person carry
the money, another carry food, another potions, etc.
- If you must steal, do it when no one is around, otherwise you'll
be caught.
- Get the "helpful items" as soon as possible. (listed below)
- Get Boydon in your party. He carries a TON of stuff and can
take a lot of damage. Just make sure he doesn't die. You can't
resurrect him.
- If you find a magic scroll inside a temple or some other place
of danger/trial make sure you hang on to it. Chances are it was
left there because you need it soon.
- Save your game often! Keep a backup game too, don't just keep
saving over the same one. It can be frustrating having to start
the game over completely because you didn't save in the right
spot.
| Helpful Items |
| Item
| Found (SS=Silver Seed)
| What it does |
| Helm of Light
| SS: Inside the maze
| Everlasting light. No need for fire swords and
staffs, spells, or torches. Also acts like a fur cap. |
| Ring of Shal
| SS: Fiend's domain
| You'll never need reagents again. |
| Keyring
| SS: From the rude automaton in Serpent's Fang.
| Any key you find automatically is placed on the
ring. No more carrying seperate keys around. |
| Map
| Scots outside Fawn
| Shows you where in the Great Serpent's name you
are. |
| Boydon
| From Erstam
| He can carry a ton and has lots of hit points. |
| Hourglass
| From the Monk at the beginning. You get it no
matter what, I'm just telling you to hang on to it.
| Can resurrect you and your companions. |
| Items Taken by the Lightening |
| Lost Item
| New Object
| Where did it go? |
| Magic armor
| Breastplate
| Kylista's house in Fawn |
| Gauntlets
| Ring
| Alyssand, Fawn |
| Helm
| Fur cap
| Frigidazzi, Moonshade |
| Glass sword
| Pinecone
| Hazzard, Frozen North |
| Blackrock serpent
| Stockings
| Stefano |
| Daemon sword
| Rock
| Freedom |
| Spellbook
| Pumice
| Furnace |
| ???
| Wine
| Winery in Moonshade |
| Wand
| Apparatus
| Vasculio, Temple of Chaos |
| Torches
| Money
| Fawn |
| ???
| Comb
| Goblins |
| Swamp boots
| Slippers
| Devra, Sleeping Bull |
| Bow
| Skull
| Skeleton outside Moniter |
| Dupre's shield
| Shield
| Luther, Moniter |
| Dagger
| Hand
| Erstam |
| Sword
| Blue egg (a smelly, rotton one too ;)
| The evil penguins |
| Crossbow
| Urn
| Morgue, Moniter |
The Serpent Gates
Sunrise Isle
|
Chaos | Order
\__________|__________/
|
|
|
Emotion | Discipline
\________|________/
|
|
Sleeping | Isle of
Bull Furnace | Monk Isle Crypts
| | | | |
| | | | |
| | | | |
|______________|____________Enter___________|_______________|
| | | | |
| | | | |
| | | | |
| | | | |
Erstam Moonshade | Fawn Northern
| Forest
_________|_________
/ | \
Enthusiasm | Logic
|
|
___________|___________
/ | \
Tolerance | Ethicality
|
Moniter
Solving the Temples
- Ethicality: Leave money, never give up, and risk your life.
- Discipline: Read all the books, then exchange bodies with Petra.
- Logic: Red-yellow-blue-red-white. BCOW in front of door. Number
four did it. Use dispel field (I never solved that rock puzzle
myself!).
- Emotion: Talk to the green Wall and follow her directions.
- Tolerance: Cast serpent bond to get to the key.
- Enthusiasm: This one must not be that hard, because I can't
remember it at all. Oh wait! Just go through the maze and get
the water out of the well. *sigh of relief*
© 1998 kktrinkaus@ucdavis.edu


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