
|
Serpent Isle Tips Source: Here

Random Serpent Isle Tips
Making Play Easier
- Sort contents of backpacks. Have the strongest person carry
the money, another carry food, another potions, etc.
- If you must steal, do it when no one is around, otherwise you'll
be caught.
- Get the "helpful items" as soon as possible. (listed below)
- Get Boydon in your party. He carries a TON of stuff and can
take a lot of damage. Just make sure he doesn't die. You can't
resurrect him.
- If you find a magic scroll inside a temple or some other place
of danger/trial make sure you hang on to it. Chances are it was
left there because you need it soon.
- Save your game often! Keep a backup game too, don't just keep
saving over the same one. It can be frustrating having to start
the game over completely because you didn't save in the right
spot.
Helpful Items |
Item
| Found (SS=Silver Seed)
| What it does |
Helm of Light
| SS: Inside the maze
| Everlasting light. No need for fire swords and
staffs, spells, or torches. Also acts like a fur cap. |
Ring of Shal
| SS: Fiend's domain
| You'll never need reagents again. |
Keyring
| SS: From the rude automaton in Serpent's Fang.
| Any key you find automatically is placed on the
ring. No more carrying seperate keys around. |
Map
| Scots outside Fawn
| Shows you where in the Great Serpent's name you
are. |
Boydon
| From Erstam
| He can carry a ton and has lots of hit points. |
Hourglass
| From the Monk at the beginning. You get it no
matter what, I'm just telling you to hang on to it.
| Can resurrect you and your companions. |
Items Taken by the Lightening |
Lost Item
| New Object
| Where did it go? |
Magic armor
| Breastplate
| Kylista's house in Fawn |
Gauntlets
| Ring
| Alyssand, Fawn |
Helm
| Fur cap
| Frigidazzi, Moonshade |
Glass sword
| Pinecone
| Hazzard, Frozen North |
Blackrock serpent
| Stockings
| Stefano |
Daemon sword
| Rock
| Freedom |
Spellbook
| Pumice
| Furnace |
???
| Wine
| Winery in Moonshade |
Wand
| Apparatus
| Vasculio, Temple of Chaos |
Torches
| Money
| Fawn |
???
| Comb
| Goblins |
Swamp boots
| Slippers
| Devra, Sleeping Bull |
Bow
| Skull
| Skeleton outside Moniter |
Dupre's shield
| Shield
| Luther, Moniter |
Dagger
| Hand
| Erstam |
Sword
| Blue egg (a smelly, rotton one too ;)
| The evil penguins |
Crossbow
| Urn
| Morgue, Moniter |
The Serpent Gates
Sunrise Isle
|
Chaos | Order
\__________|__________/
|
|
|
Emotion | Discipline
\________|________/
|
|
Sleeping | Isle of
Bull Furnace | Monk Isle Crypts
| | | | |
| | | | |
| | | | |
|______________|____________Enter___________|_______________|
| | | | |
| | | | |
| | | | |
| | | | |
Erstam Moonshade | Fawn Northern
| Forest
_________|_________
/ | \
Enthusiasm | Logic
|
|
___________|___________
/ | \
Tolerance | Ethicality
|
Moniter
Solving the Temples
- Ethicality: Leave money, never give up, and risk your life.
- Discipline: Read all the books, then exchange bodies with Petra.
- Logic: Red-yellow-blue-red-white. BCOW in front of door. Number
four did it. Use dispel field (I never solved that rock puzzle
myself!).
- Emotion: Talk to the green Wall and follow her directions.
- Tolerance: Cast serpent bond to get to the key.
- Enthusiasm: This one must not be that hard, because I can't
remember it at all. Oh wait! Just go through the maze and get
the water out of the well. *sigh of relief*
© 1998 kktrinkaus@ucdavis.edu


|
 |