Ganesh's Collected Hints and Tips
and Tips (Version 0.9)
Planescape Torment isn't a game that's easy to get
stuck. You can get stuck if you try to bypass things which must
happen, for example, before killing Trias in Curst, you send Annah
to pick-pocket away the sword and scroll. Now, this will make you
stuck as the game will not give any dialog after he dies.
The internet, as you know, is a world of endless information
possibilities. Little small tips get scattered here and there, unnoticed.
And so, here are tips I gathered from the 'net.
There are two "hidden stats" maintained
by the game:
- Lore gives you a chance to identify items
without a spell. Increases as you level.
- Luck is a very powerful stat. You can get
from 1 to 3 luck points. For each point of luck, you get a +1
to hit, +1 to damage, +1 to saving throw, and +1 HP from healing
spells. Opponents get -1 to hit and -1 to damage. Plus you get
a small bonus to thief skills, bashing, and weapon speed.
In addition to normal effects of stats, they do
the following in Torment:
- High Strength allows for intimidation of some
- High Intelligence gives extra dialog options,
helps regain memories and a bonus to lore
- High Wisdom gives experience bonus (starting
at 13), extra dialog options, warnings of danger and luck bonuses
(starting at 15)
- High Dexterity gives extra dialog options
- High Constitution allows you to regenerate
- High Charisma gives a discount in stores (starting
at 16), extra dialog options, increases impact of certain lies
and truths and improves certain rewards.
Most statistic checks in the game will succeed
for a stat that is 13 or higher.
There are many ways to raise stats as the game
You can switch between fighter, mage or thief
any time you can find someone to train you.
You get a +1 bonus to your primary stat for whichever
class you reach 7th level in first.
If you make 12th level first in the
same class you first made 7th level, you get the following
- Fighter gets +1 STR, +1 CON, +3 max HP
- Thief gets +2 DEX, +1 Luck
- Mage gets +2 INT, +1 WIS, +5 Lore
Ackerley ( http://www.ackadia.com
Naturally HOW you play and which characters are in
the party makes a big difference. However, there is another you
probably aren't aware of - Specialisation Bonuses.
The first time you reach level 7 in a class you gain appropriate
A fighter with Strength 18 will become Strength 19 - NOT 18/30 :-)
This is repeated at level 12 and, perhaps, at level 20 (I forget).
At level 12 your fighter gains Constitution, Dexterity and Strength.
A mage gains Intelligence, Wisdom and, I think, Dexterity. Not tried
the thief yet.
ALSO, tattoos appropriate to that specialisation become available,
at a price.
This is the other important bit, this is a once off shot! You DON'T
get three lots of bonuses for reaching level 12 as a Fighter, A
mage and a Thief - I tried :-)
Source: Cheat submitted
I've found that if you talk to the coffin-maker in the southeast
corner of the Lower Ward and complete his quest for the warehouse
(thereby gaining a map of your underground tomb), that you can keep
talking to him again and again afterwards to gain 2000 experience
points repeatedly. It worked well enough to gain my character about
six levels in each class before it became tedious.
Source: Cheats submitted by mdk2
Lenny in Lower Ward:
When you manage to free the lady who is being sold as a slave quest,
go back to Lenny and ask him to train you as a thief. You will gain
2500 experience points each time you ask him to train you.
Note: You will eventually have stats of 125% for all thief abilities;
however, if you ask Lenny to teach you some more, your thief stats
will become 0%. To avoid this go to the next experience bug location
which is either the coffin maker in the Lower Ward or the sensory
stone in the Festhall in the Clerks Ward area.
Festhall bug exploitation:
In the Festhall, approach Splinter and ask him if you could enter
the private sensorium. Head for the green sensory stone which mentions
about Ravel. You will get 6000 experience points each time.
Cheat submitted by Becky
When you get to the Deva and after you get his sword you will need
to talk to him. Select the first dialogue option (Ravel the hag
sent me to you). Select the second dialogue option (how can these
chains be broken). Select the first dialogue option (how can these
chains be broken). Select the first dialogue option (is this your
sword? I found it in the center of the prison). Select the second
dialogue option (strike a blow against the chain). Select the only
option (wait) -- then you will need to wait. You will get about
300,000xp (this will go up as your wis goes up). After the black
he will grant you something... knowledge, power, or wealth... there
is another option. Select the second dialogue option (ah well. farewell).
(The total selection process is 121121, wait for the black out and
him to talk to you, 2) You will have his sword and you can talk
to him an infinite amount of times. It levels your guys pretty fast.
Use these hints to get more gold and experience
Experience in Sensate Emporium In the Sensate emporium (the private
sensory stones), keep going to Ravel's stone and nodding until you
have to speak. You will gain 6000 experience points every time.
Then, just end the experience.
Experience in Civic Festhall First visit the Brothel of Slating
Intellectual Lusts and speak with Juliette about her dull love life,
and offer to help her spice it up. Then visit Scofflaw Penn in the
Lower Ward to get the love-letters, then travel to the Civic Festhall
in the Clerk's Ward of Sigil and locate Montague. Speak with him
until you get to the dialogue option screen that says: 1: "She's
trying to trick you into being more passionate." 2: "Never
mind...farewell." Choose the second option. You will be awarded
5000 experience points, and given the same two options again. Continue
choosing the second option and receive 5000 experience points each
Thanks to Jesse Williams for this cheat code.
Unlimited Money When at the Smoldering Corpse bar, go to Moachi
inside the eastern part of the bar. Keep on telling her about how
she is not a dustie and ask for some money. Repeat as many times
as needed to get 50 gold with each request. This is especially useful
if you do not have enough money to buy a tattoo.
Source: Scott Weaver
See All Movies
Edit your Torment.ini file and look for [Movies], edit it to look
This will show how to modify any of your character's stats. It's
actually pretty simple.
1. Write down the stats for the specific character you want to
edit (probably start with the Nameless One but it will work on any
person in your party) in this order: STR, %STR, INT, WIS, DEX, CON,
CHAR. Example: 18 30 15 15 17 12 9.
2. Once you have written them down, convert each one into HEX.
You can use windows calculator in scientific mode to do this. Enter
the value in to the calculator and click the Hex radio button to
see the value in hex. Here are the above values in hex: 12 1E 0F
0F 11 0C 09.
3. Once you have them converted, using your hex editor search for
the above numbers in the torment.gam file*. Enter in the search
like so (no spaces): 121E0F0F110C09.
4. Once you have found these values you can change them as you
like. You can use the your windows calculator the calculate the
stats you want to hex and replace them as you like.
*The Torment.gam file is located ine the save directory off of
your main torment folder.
Experience in Sensate Emporium
In the Sensate emporium (the private sensory stones), keep going
to Ravel's stone and nodding until you have to speak. You will gain
6000 experience points every time. Then, just end the experience.
When at the Smoldering Corpse bar, go to Moachi inside the eastern
part of the bar. Keep on telling her about how she is not a dustie
and ask for some money. Repeat as many times as needed to get 50
gold with each request. This is especially useful if you do not
have enough money to buy a tattoo.
Get Good Spells for Free Early in the Game
Go to the inn (Dorm) at the Sensate place in the clerks ward. Save
your game and try to steal from the lady who gives you a room until
you get a key. Go into the eastern room and search the cabinets
on the north wall. There are also several charms that may come in
handy later in the game.
Becoming a Godsman and Getting the Best Axe
Talk to the Auctioneer outside the market in the lower ward. Perform
the tasks he will ask you to do. The second task will be to deliver
a message to a Godsman, therefore granting you passage to the northern
gate (in the lower ward). You will eventually meet a man in a room
surrounded by other people. Ask him about becoming a Godsman. He
will tell you to forge a weapon in the foundry, the first room you
saw when you entered the place. Get the items you need from the
clerk in the southwest part of the room. Ask Thildin, the muscular
man, for some ore. Then, find the only empty barrel and make the
weapon of your choice. Report back to the man that told you how
to forge the weapon. Next, there will be a murder. You only need
to know where the people are -- you already know where Thildon is;
the man whose name starts with "S" is in the same room
as man that told you how to forge the weapon, and the other is on
the balcony just above him. Talk to Thildon one more time and report
back to the man that told you how to forge the weapon. Just convince
the man in the locked quarters to live. Be nice to him. You now
are a Godsman and have access to the best axe in the game for 5000
Experience in Civic Festhall
First visit the Brothel of Slating Intellectual Lusts and speak
with Juliette about her dull love life, and offer to help her spice
it up. Then visit Scofflaw Penn in the Lower Ward to get the love-letters,
then travel to the Civic Festhall in the Clerk's Ward of Sigil and
locate Montague. Speak with him until you get to the dialogue option
screen that says:
1: "She's trying to trick you into being more passionate."
2: "Never mind...farewell."
Choose the second option. You will be awarded 5000 experience points,
and given the same two options again. Continue choosing the second
option and receive 5000 experience points each time.
Source: Posted by
Chris Avellone - Black Isle Studios on Nov 28, 1999 at 13:34:39:
Hints for playing Torment
Posted by Chris Avellone - Black Isle Studios on Nov 28, 1999 at 13:34:39:
The team's been busting through the game over the past few weeks,
and there's some common hints for some easier Torment playing we'd
like to share with you so when you pick up the game, you can hit
the ground running:
1. Be sure to examine *every* item you get on your inventory screen.
Chances are, the description gives clues on how the item can be
used effectively -- sometimes, an item's secondary power can be
more useful than it's primary ability.
2. Be sure to talk to your party members once they are in your
party. They can offer advice, be a good source of experience, and
even train you in skills and abilities. Often, helping them with
their problems can make them stronger.
a. Be sure to talk to them when you change your class. Chances
are, any mage in your party can offer advice to your character when
he becomes a mage, and the same holds true for thieves and fighters.
3. Your weapon experience is based on finding on fighting tutors
and getting trained. You'll start out with moderate skill in daggers
and fist weapons, but any other type of weapon you try and use will
carry penalties until you can find a tutor to train you.
4. You can RUN. Some critters can't. Use this to give them a bad
day... from a distance.
5. Some store inventories change over time depending on what you
do in the game, especially the tattoo parlor and some of the weapon
stores. Always head back there when you have a life-shattering event.
6. You will NEVER fail to copy a spell scroll if you can cast the
spell and your Intelligence is high enough for you to learn that
level of spell. This is done just to prevent reloading. However,
there are a lot of spells in the game and your Intelligence determines
the number of spells you can actually put in your spell book. So
make sure you don't pump up your slots filled with spells unless
you really want them -- or unless you have plans to raise your Intelligence
7. There are plenty of items and people who can give you stat points
throughout the game. If a stat seems to be limiting you from doing
something, try and accumulate items to pump up the appropritate
stat and try again.
8. Save before talking to important NPCs -- some dialogues are
more dangerous than combat, and you might want a second try at some
9. There's a lot of combat in Torment, but you'll inevitably be
rewarded a LOT more for not fighting in a number of situations.
Don't be surprised if talking someone down or tricking them is worth
three or more times what you'd get if you butchered them.
10. Torment favors role-players. Get into your character, play
it to the hilt, and you'll find the game has rewards just for your
type of character.
11. During initial character creation, you can't raise your stats
over 18 (or in the case of strength, 18/00). When you start leveling
up however and gaining more stat points, however, this cap is gone.
12. If you get stuck, read your journal -- within the journal entries
are usually clues to what you can do next. If that fails, ask one
of your companions what you should do next (especially Morte, Annah
and Fall-From-Grace). They can help point you in the right direction.
13. Hold down the ALT key when you want to rotate your formations.
14. You can guard an area (like in Baldur’s) just by selecting the
shield and then dragging it out into a circle. This prevents your
more over-zealous characters from running off the screen chasing
a fleeing bad guy.
Just some advice,
More Hints (collected by Sorcerer @ www.sorcerers.net
For those playing Planescape: Torment, be sure
to purchase the small clockwork toy in Vrischika’s Curiosity
Shop in the Clerk’s Ward and show it to the modrons in the Brothel
of Slating Intellectual Lusts. The modrons’ revelation will
give you access to a brand-new dungeon and potentially a brand
new party member.
- Most of the walkthroughs on my site don't tell you what happens
if you DO kill the beast from Moridor's Box on your return to
Curst. The creature has 500 hit points (exactly 500) and is immune
to cold and electricity. The Abysmal Fury spell has about a 1
in 3 chance of killing him outright... but if you use it you miss
out on the 500,000 exp payoff you get for fighting it out. The
creature leaves behind a ring called Aegis of Torment, 1000 coins
and gives you 500.000 XP! The Aegis has the following stats: +3
to Con, +15 to hit points and +3 to to Armor Class (thanks to
Aaron Redden for this hint).
Source: cNET GameCenter
Tip: It may be a good idea to save your game before talking to
important NPCs. Sometimes the outcome can be more dangerous or important
to your adventure than many combat situations, so you may want to
take a second shot if you don't like the result.
Tip: Don't forget your journal. Sometimes there are clues that can
help you out if you're stuck. Or you can always try asking one of
your party members to point you in the right direction.
Tip: This is a role-playing game, so combat is important. But don't
be surprised if, in certain situations, avoiding combat has a bigger
Tip: You can toggle through available formations by holding down
the ALT key.
Tip: Just as in Baldur's Gate, you can guard an area by selecting
the shield icon, then dragging it out into a circle. Doing this
prevents your characters from chasing an enemy off the screen.
Tip: Just because a weapon is available to you doesn't necessarily
mean that you should place it in your inventory. If you haven't
found a corresponding weapons tutor to learn how to use the weapon,
it will carry penalties with it.
Talk to Morte after you rescue him from Lothar; talk to him about
what he can do, and he'll tell you about his new "skill mob" ability.
Talk to Fall-from-grace about your companion Morte, and she will
mention a "Baatorian Smell." Question Morte about this and after
some interesting conversation, Morte's stats will increase permanently.
If your intelligence is high enough and you have learned the Art,
ask Dakkon to teach you magic. There are eight circles of Zenthimon,
and the very last two you have to teach him. Once you teach him
the last one, his stats will go up.
After you get the skill "stories-bones-speak," go back to the mortuary
and use the skill on one of the zombies on the first floor. He is
Xarchiriah the blind archer, one of your former companions. He has
something in his body that belongs to you and you'll also get a
zombie liver (no idea what it's for).
To get Vhailor (the character that most people miss) from joining
the party, after you free Trias and get the key, go to where the
portal is but don't go through it. Using the nameless one, walk
around the portal and you'll see Vhailor.
When you meet Marissa, ask her if she can turn your lim-lim into
stone. After you get her handkerchief, she will do this for you.
Take the stone lim-lim to the merchant outside of the open-air market,
and he'll give you a password to the warehouse, where you can join
the anarchist faction.
Ilquix, in the Smoldering Corpse bar, is NOT human or anything humanoid.
Talk to the abishi(s) in the bar and attack them, and he will reveal
his true form. (The mercikiller said they were looking for a killer
in the bar.)
For unlimited money in the beginning, go to the smoldering corpse
bar, and talk to the person dressed like a dustman (mochai) on the
bottom right corner of the bar. Threaten him and ask him for money
-- you can do this again and again.
For unlimited experience (2,000 at a time), talk to Hamrys the coffin
maker after getting the tomb plans and say you completed the quest.
You get 2,000 experience and you can do this again and again.
When you get to the Upper Ward, getting Grace in your party is your
number one priority. With her in your party you can get a lot of
extra dialogue and experience in the ward.
Cranium rats casts spells when there's a pack of them, but only
ONE of them can cast spells in each pack. All you have to do is
kill that single one (with a magic missile or whatever) and the
rest of them is no problem.
If something is locked, don't bother to pick the lock. Bust it open.
Chad is a corpse right outside of the dead nations.
Talk to your PCs regularly. They have a lot to teach you, and you
have a lot to teach them.
Don't bother leveling up in this RPG. If you do all your side-quests,
you'll be practically invincible anyhow. And if your wisdom is high
enough, you wouldn't have any problems finishing the game.
Sometimes dying is essential to progress the story. Try letting
Yi'minn kill you in the Lower Ward.
Don't keep Ignus in your party. Get him, talk to him, get some exp/info/spells
out of him, and then leave him. He's nothing but trouble.
Once you're in Curst, you can skip all the quests there and go straight
down underground through the dump.
Have on your person the negative token, the wedding ring, and the
bronze sphere before you go in the fortress of regrets. Make sure
your wisdom is at least 21.